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Bremen Art Gallery

Communicate in a playful way

Exterior view
2023

Our collaboration with the Kunsthalle Bremen began with a real highlight: the jointly developed game "Vom fehlenden Fisch", which was honoured with the German Computer Game Award.


The expert jury's verdict: "The medium of computer games shows new, innovative ways for museum education."
It enables children aged 8 and over to explore the world of paintings from their home computer in an exciting and playful way.

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Logo German Computer Game Award
About the missing fish - German Computer Game Award Winner 2012
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Since then, we have realised a number of very different projects for the Kunsthalle in collaboration with the design studio "one/one", of which the so-called "Art-Surfer" is probably the most complex: a web app that offers playful access to the extensive content in addition to dramaturgically prepared guide lines.

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The "It's an Art Match" module, for example, is based on the principle of online dating platforms and creates a museum tour that matches individual preferences.

"This is how sustainable and lively communication of cultural education and media skills works at the same time."


Hartwig Dingfelder, Head of Education and Outreach, Kunsthalle Bremen

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In the "My pinboard museum" area, you can also become active yourself: A personal selection of artworks from the collection can be combined with your own motifs to create your own digital exhibition.

Media offerings in use

In addition to the WebApp, we also technically implemented the web edition of the online catalogue. Our solution makes the large database of the existing exhibit management system accessible via numerous, sometimes associative paths.

By young people for everyone! A peer-to-peer education project

A multimedia guide by young people for everyone!
Liebermann GO! Speed Date with Max


For the current special exhibition "Max Liebermann - From Leisure Pleasure to Modern Sport", the Kunsthalle Bremen made a multimedia guide available to young visitors for the first time from December 2016. In self-developed video and audio collages, pupils from the 10th grade of the partner school Gesamtschule Bremen West offer individual and authentic approaches to the exhibition. These are supplemented by well-founded, age-appropriate information.

The result is very different approaches and ways of approaching the works. Visitors can expect 22 information stations consisting of self-produced audio and video clips, tasks, games, texts and reference materials that enable a young audience to discover Max Liebermann's work interactively.

As part of the project work, the pupils were able to explore works of art and the context in which they were created in a way that was both educationally moderated and independent. They also developed a sensitivity for the difference between originals and digital reproductions. In addition, they acquired media skills in dealing with media concepts or image and personal rights.

They pass on their impressions and insights in the media guide in a witty, individual and associative way. The multimedia course provides an authentic and unconventional approach to Max Liebermann's art.

The young authors and users of the guide learn that culture and cultural education do not have to be ponderous and serious, but can stimulate reflection on one's own life.

Facts and figures about the multimedia guide
from August to October 2016, 60 tenth-grade pupils from a Bremen comprehensive school developed a multimedia exhibition tour with realistic, associative approaches to the exhibits. The digital tour ties in with the peer-to-peer educational project "Tour de Kunsthalle", which was first realised in 2015 with the Altes Gymnasium Bremen, and which in turn has its origins in the award-winning computer game "Vom fehlenden Fisch" (Of the Missing Fish) from 2012.

Student contribution to the work of Max Liebermann, Skaters in the Tiergarten

And the work The Great Boxer, painted by Helmut Kolle

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The articles are supplemented by an in-depth level, where information on the work, artist and context can be read in a short and crisp manner.
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